Monday 26 August 2013

THE APPLICATTION OF COMMPUTER IN E-EDUCATION



THE USE OF COMPUTER FOR E-LEARNING
Introduction
E-learning refers to the use of technology in learning and education. There are several aspects to describing the intellectual and technical development of e-learning, which can be categorized into discrete areas. These are addressed in turn in the sections of this article:
1.   e-learning as an educational approach or tool that supports traditional subjects;
2.   e-learning as a technological medium that assists in the communication of knowledge, and its development and exchange;
3.   e-learning itself as an educational subject; such courses may be called "Computer Studies" or "Information and Communication Technology (ICT)";
4.   E-learning administrative tools such as education management information systems (EMIS).
Background
E-learning is a broadly inclusive term that describes educational technology that electronically or technologically supports learning and teaching. Bernard Luskin, a pioneer of e-learning, advocates that the "e" should be interpreted to mean "exciting, energetic, enthusiastic, emotional, extended, excellent, and educational" in addition to "electronic." This broad interpretation focuses on new applications and developments, and also brings learning and media psychology into consideration.[3] Parks suggested that the "e" should refer to "everything, everyone, engaging, easy".[4]
Depending on whether a particular aspect, component or delivery method is given emphasis, a wide array of similar or overlapping terms has been used. As such, e-learning encompasses multimedia learning, technology-enhanced learning (TEL), computer-based training (CBT), computer-assisted instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) which are also called learning platforms, m-learning, digital educational collaboration, distributed learning, computer-mediated communication, cyber-learning, and multi-modal instruction. Every one of these numerous terms has had its advocates, who point up particular potential distinctions. In practice, as technology has advanced, the particular "narrowly defined" aspect that was initially emphasized has blended into "e-learning." As an example, "virtual learning" in a narrowly-defined semantic sense implies entering the environmental simulation within a virtual world,[5][6] for example in treating PTSD.[7][8] In practice, a "virtual education course" refers to any instructional course in which all, or at least a significant portion, is delivered by the Internet. "Virtual" is used in that broader way to describe a course that not taught in a classroom face-to-face but through a substitute mode that can conceptually be associated "virtually" with classroom teaching, which means that people do not have to go to the physical classroom to learn. Accordingly, virtual education refers to a form of distance learning in which course content is delivered by various methods such as course management applications, multimedia resources, and videoconferencing. Students and instructors communicate via these technologies.
The worldwide e-learning industry is economically significant, and was estimated in 2000 to be over $48 billion according to conservative estimates. Developments in internet and multimedia technologies are the basic enabler of e-learning, with consulting, content, technologies, services and support being identified as the five key sectors of the e-learning industry. Information and communication technologies (ICT) are used extensively by young people.
E-learning expenditures differ within and between countries. Finland, Norway, Belgium and Korea appear to have comparatively effective programs.
History
In 1960, the University of Illinois initiated a classroom system based in linked computer terminals where students could access informational resources on a particular course while listening to the lectures that were recorded via some form of remotely device like television or audio device.
In the early 1960s, Stanford University psychology professors Patrick Suppes and Richard C. Atkinson experimented with using computers to teach math and reading to young children in elementary schools in East Palo Alto, California. Stanford's Education Program for Gifted Youth is descended from those early experiments. In 1963, Bernard Luskin installed the first computer in a community college for instruction, working with Stanford and others, developed computer assisted instruction. Luskin completed his landmark UCLA dissertation working with the Rand Corporation in analyzing obstacles to computer assisted instruction in 1970.
Educational institutions began to take advantage of the new medium by offering distance learning courses using computer networking for information.
Early e-learning systems, based on Computer-Based Learning/Training often attempted to replicate autocratic teaching styles whereby the role of the e-learning system was assumed to be for transferring knowledge, as opposed to systems developed later based on Computer Supported Collaborative Learning (CSCL), which encouraged the shared development of knowledge.
Computer-based learning made up many early e-learning courses such as those developed by Murray Turoff and Starr Roxanne Hiltz in the 1970s and 80s at the New Jersey Institute of Technology,[15] and the ones developed at the University of Guelph in Canada.[16] In 1976, Bernard Luskin launched Coastline Community College as a "college without walls" using television station KOCE-TV as a vehicle. By the mid-1980s, accessing course content become possible at many college libraries.
Cassandra B. Whyte researched about the ever increasing role that computers would play in higher education. This evolution, to include computer-supported collaborative learning, in addition to data management, has been realized. The type of computers has changed over the years from cumbersome, slow devices taking up much space in the classroom, home, and office to laptops and handheld devices that are more portable in form and size and this mineralization of technology devices will continue.[17]
The Open University in Britain[16] and the University of British Columbia (where Web CT, now incorporated into Blackboard Inc. was first developed) began a revolution of using the Internet to deliver learning,[18] making heavy use of web-based training and online distance learning and online discussion between students.[19] Practitioners such as Harasim (1995) put heavy emphasis on the use of learning networks.
With the advent of World Wide Web in the 1990s, teachers embarked on the method using emerging technologies to employ multi-object oriented sites, which are text-based online virtual reality system, to create course websites along with simple sets instructions for its students.[21] As the Internet becomes popularized, correspondence schools like University of Phoenix became highly interested with the virtual education, setting up a name for itself in 1980.[22]
In 1993, Graziadei described an online computer-delivered lecture, tutorial and assessment project using electronic mail. By 1994, the first online high school had been founded. In 1997, Graziadei described criteria for evaluating products and developing technology-based courses include being portable, replicable, scalable, and affordable, and having a high probability of long-term cost-effectiveness.[23]
By 1994, CAL Campus presented its first online curriculum as Internet becoming more accessible through major telecommunications networks. CAL Campus is where concepts of online-based school first originated, this allowed to progress real-time classroom instructions and Quantum Link classrooms.[24] With the drastic shift of Internet functionality, multimedia began introducing new schemes of communication; through the invention of webcams, educators can simply record lessons live and upload them on the website page. Now, there are currently wide varieties of online education that are reachable for colleges, universities and K-12 students. In fact, the National Center for Education Statistics estimate the number of K-12 students enrolled in online distance learning programs increased by 65 percent from 2002 to 2005. This form of high learning allowed for greater flexibility by easing the communication between teacher and student, now teachers received quick lecture feedbacks from their students. The idea of Virtual Education soon became popular and many institutions began following the new norm in the education history.
The emergence of e-learning is arguably [who?] one of the most powerful tools available to the growing need for education. The need to improve access to education opportunities allowed students who desire to pursue their education but are constricted due to the distance of the institution to achieve education through "virtual connection" newly available to them. Online education is rapidly increasing and becoming as a viable alternative for traditional classrooms. According to a 2008 study conducted by the U.S Department of Education, back in 2006-2007 academic years, about 66% of postsecondary public and private schools began participating in student financial aid programs offered some distance learning courses, record shows only 77% of enrollment in for-credit courses being for those with an online component. In 2008, the Council of Europe passed a statement endorsing e-learning's potential to drive equality and education improvements across the EU.
Recent studies show that the effectiveness of online instruction is considered equal to that of face-to-face classroom instructions but not as effective as the combination of face-to-face and online methods.

EDUCATIONAL APPROACH
The extent to which e-learning assists or replaces other learning and teaching approaches is variable, ranging on a continuum from none to fully online distance learning. A variety of descriptive terms have been employed (somewhat inconsistently) to categorize the extent to which technology is used. For example, 'hybrid learning' or 'blended learning' may refer to classroom aids and laptops, or may refer to approaches in which traditional classroom time is reduced but not eliminated, and is replaced with some online learning. 'Distributed learning' may describe either the e-learning component of a hybrid approach, or fully online distance learning environments. Another scheme described the level of technological support as 'web enhanced', 'web supplemented' and 'web dependent'.(Sloan Commission)
SOFTWARES FOR E-LEARNING
1.           EASYGENERATOR
The core of easygenerator's design functionality is the learner. Easygenerator's innovative eLearning course design allows for courses to meet and adapt to learners' needs, putting the learner in control of course navigation.
2.           E-Front
eFront is a complete e-learning software with a good looking Ajaxed interface.
It enables admins to create & manage lessons easily with various tools like:
  • content editors (has a flexible visual content editor and support for pictures, sound, video, flash or java)
  • file manager & digital library (for file sharing)
  • test builders
  • ability to assign projects
  • Creating surveys & more.
The system is multilingual & modular. It requires PHP & MySQL to run.
3.           Moodle
Moodle is one of the most popular open source e-learning system. It is built with PHP & uses MySQL or PostgreSQL to store data.
It has powerful course management features that cover creating lessons, assignments, quizzes, documents & more.
There are various modules that help students & teachers to interact with each other like chat, forum, survey or workshop.
It is used in 1000s of websites, has a detailed documentation & a wide community.
4.           Ilias Learning Management
Ilias is a powerful web-based learning application where every user has a comprehensive personal desktop to use the system, keep notes, bookmarks, etc.
It offers a cooperative learning environment where user can create working groups, or groups of certain interests.
Ilias has a flexible test system where time based tests can be created with multiple choice, single choice, allocation questions, cloze questions (free text, select box), ordering, matching, hot spot and more question types.
You need PHP & MySQL to run the system.
Conclusion:
Information Technology and its important is a great challenge to the world. To seat up in achieving a zenith height.
We now understand the contribution of Information technology to our educational career. Though what we enjoy today started long time ago.

References
1.       www.buzzle.com/articles/role-of-computers-in-education.html
    

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